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Sniper: Ghost Warrior 2 Has Success In Its Sights

 
Ricci Kearney
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Ricci D. Kearney is a emerging writer and a true gaming enthusiast. After working for a marketing firm in Los Angeles, CA creating copy for movies, video games, and television, he is now pursuing his passion for entertainment writing while also earning his MBA. From selling video games, assisting with the creative marketing process, to simply playing his favorite games (anything WWE related) Ricci brings his varied experience in the video game world to GamerHub.TV.

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 Published March 4, 2013 5:54 AM

Responsive A.I. and refined sniper mechanics are only the begining of the improvements City Interactive has made to the series. Did we mention Cry Engine 3? Find out more in our review!

Years of training. Months of planning. Days of waiting. Once the target is located, it only takes a second of action to complete the mission. Sniper: Ghost Warrior 2 places players back behind the scope as a sniper on a mission. The developers have been hard at work on creating a truly engaging experience. GamerHub.TV was invited to be a part of a private roundtable discussion with producer Michael Sroczynski from City Interactive about the game. Over the next week we will be counting down to the release of Sniper: Ghost Warrior 2 on March 12. Today we will be discussing the improvements the development team has made to the game.

Are ready to step behind the scope again?

The biggest improvement to Sniper: Ghost Warrior 2 by far is the game engine that should be familiar to anyone that has played Crysis 3. Sniper: Ghost Warrior 2 was built using Cry Engine 3. The team at City Interactive worked closely with the team over at Crytek to develop the game. This cooperation allowed the developers of Sniper: Ghost Warrior 2 to improve upon the gameplay and the AI within the game.

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  • PlayStation 3
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  • Sniper: Ghost Warrior 2
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