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The Last Of Us Raises The Bar For Survival Games In 2013

 
Catrina Dennis
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Catrina Dennis is a gamer, comic fan, musician, writer and designer based in Los Angeles, California. She is an up-and-coming correspondent, dedicated to bringing fans the latest and greatest in gaming. Outside of GamerHub, Catrina enjoys making music, sketching, and playing video games. She is the bassist in the alt/rock/blues band, Hip Albatross. 

Follow her on twitter: @ohcatrina! For more, check out OHCATRINA.COM! 

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 Published February 4, 2013 7:56 AM

With an advanced AI recognition system and baddies that will give you nightmares for years, The Last of Us is gearing up to be one of the top titles of 2013.

Last week, Naughty Dog and Sony invited press to preview one of their newest titles for 2013, 

At E3 2012, we were introduced to the game's two main characters -- Joel, a tough smuggler with more experience than he'd like to admit, and Ellie, the headstrong teenage girl that Joel is tasked with smuggling to safer territory. Since then, every trailer that Naughty Dog has delivered has been praised as a game-changer: from graphics to combat system, The Last of Us is shaping up to be one of the best new titles of 2013.

Press was introduced to two of the game's primary recurring baddies: Level One, nicknamed Runners by Joel, are the unfortunate victims in the first stage of a widespread epidemic in which a virus begins taking them over from the inside, causing them to lose their minds and most control of their bodies; and Level Three, called Clickers, are what can be presumed as fully developed creatures. Clickers are completely blind, and use various clicking noises (not unlike your common bat) in order to 'see' your approach.

While these fungus-infested baddies would usually be written off as zombies, the very nature of their tragic backstory (they're very aware of what's happening, and very much in pain -- the whole process of degeneration is basically slow torture) and advanced AI recognition of each one, making their reactions to surroundings (as well as your presence) unique and realistic.

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