Warner Bros. Interactive Entertainment brings DC Entertainment's biggest super heroes together in brawler Injustice: Gods Among Us.
“We have built out our entire light scripting system for putting in animations and moves that was designed to power these fighting games,” said Boon. “This is proprietary technology that we’ve added to Epic’s engine. It’s a more code-based thing than a visual interface, so it lets us iterate, speeding up animation, slowing down changing collisions and all that. And it allows us to do all of that with a very fast turnaround. It was specifically for a fighting game.”
Boon said that the team’s experience with Unreal technology over all of these years has made it easier to add these types of modifications.
“Unreal gives us a great way to start off running,” said Boon. “With Injustice, we can put characters in and start animating right off the bat, so it’s not like we were starting with nothing. We started with the Mortal Kombat engine. With each iteration of the game, we’re modifying and improving the systems. This is our third generation of using Unreal technology. “
Unreal has allowed the developer to focus on innovating the fighter genre. While the last Mortal Kombat game was the best selling in franchise history, the studio sought to make something completely original this time around.
“Our main goal was to do another fighting game that was completely different than Mortal Kombat,” said Boon. “When we joined the Warner Bros. family, we looked at their wealth of intellectual properties and the DC heroes seemed like a great fit for it. We had actually worked with them before on Mortal Kombat vs. DC Universe and we wanted to do something that was focused on celebrating the whole exaggerated world of super heroes. So instead of doing things like swinging a sword, you swing a car. Instead of knocking somebody down, you throw them through a building. We really wanted to exaggerate all these events and create this hyper-realistic battle of the god’s world and that’s what Injustice is.”