An exclusive interview with developer QubicGames.
Fans of futuristic racing games will want to give AiRace Speed a good look. While racing, you don’t have the limitations of gravity holding you back so you can drive in all different directions. Mikael Bourget from developer QubicGames in Warsaw, Poland talks about what's in store for gamers in this exclusive interview.
How long has QubicGames been in the Indie Developer business? How was the name QubicGames decided on?
We have been in the games development field for a decade.Like most of the names, it’s hard to remember exactly how it originated. After some years, nobody can remember why we chose QubicGames.But it started from the word “cube”. And on the first company logo there was a cube. But we couldn’t say exactly why the word “cube” got a Q at its beginning. Maybe to make it intriguing!
Is there one established franchise that you guys would love to work on?
Regarding games franchise, we’d like to work on the Wipeout and on the Rayman franchise. Otherwise, we would be more than pleased to work on the Star Wars franchise too.
Is it easier or harder to develop for the eShop compared to developing for a non-download game?
In terms of development it’s not harder or easier to make a retail or a downloadable game. However you will have to fit on the weight limitations of either the digital file or the cartridge your game will be based on. But that’s more a matter of how much you can do and invest, not really of how difficult it is. In terms of publishing it is easier to make an exclusively downloadable game because you don’t have to produce and distribute anything physical (which requires a lot of money and organization).