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McGraw-Hill Makes American College Government Classes Fun With New Serious Game

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published March 6, 2013 6:51 AM

Government In Action puts players in the virtual role of a US Congressman.

“There’s a competitive version of the game for up to 18 players,” said Stephen Laster, chief digital officer of McGraw-Hill Education. “The professor can open a text box and ask students why they took specific moves as they try to get re-elected as a Congressman. Professors can group students together as a team or create sub-teams in a class and play in their own worlds. There’s real value to having multiple worlds in the classroom.”

The McGraw-Hill Practice suite of games expands McGraw-Hill Education’s leadership in innovative, personalized learning. Earlier this year, the company launched the LearnSmart Advantage suite of adaptive learning products, which includes SmartBook, the world’s first-ever adaptive e-book. The company also recently made its adaptive learning platform, McGraw-Hill LearnSmart, available for the K-12 market.

“At McGraw-Hill Education, we’ve built our digital solutions with the understanding that digital, personalized learning in its many forms – adaptive technology, games and data-driven instruction – is simply the most effective way to learn,” said Laster. “With McGraw-Hill Practice and Government in Action, we’re incorporating the leading principles of cognitive science and technology in our product development. By tapping into the way today’s students learn most successfully – including real-life simulations and the competitive elements of gaming – we are helping to improve student performance.”

Government in Action allows students to explore the real-world challenges and day-to-day experiences of a member of the U.S. House of Representatives. Students compete and collaborate with classmates to obtain political capital by developing and passing legislation and strategizing political moves, such as seeking co-sponsorship of a bill from a member of the competing party or launching a national media campaign. Players have limited resources to spend, so cooperation with other students is crucial to finding success in the game.

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