A two-year study by iGO3D was designed to help game developers create better stereoscopic 3D games.
The immersive game industry stands on the cusp of dramatic change following two years of specialized research conducted by Interactive Games Ontario 3D (iGO3D), an alliance of Ontario universities and leading game companies launched in early 2011. With total funding valued at $635,000 (Canadian), iGO3D’s findings include everything from developing a better understanding of stereoscopic 3D (S-3D) gaming to pioneering new techniques in S-3D visual game design.
"It was premature for industry leaders to encourage fixed design choices to determine good and bad 3D in games,” said Dr. Andrew Hogue, Assistant Professor, University of Ontario Institute of Technology (UOIT) and Associate Project Director, iGO3D. “Our research shows we have a lot more to learn. There are still innovations to be made in areas like technology, game design and artistic choice. We found several challenges with what's available today, and iGO3D revealed new techniques and ideas that can positively shape future S-3D games."
First spearheaded by UOIT and the S-3D Gaming Alliance (S3DGA), iGO3D's key partners also include York University, Western University, University of Waterloo and OCAD University. Industry members include Electronic Arts, Big Blue Bubble, Bitheads, JunctionVFX and Digital Extremes. Additional sponsors include AMD, Dynamic Digital Depth, and Audiofly. iGO3D is funded in part by the Ontario Media Development Corporation (OMDC) and the Ontario Centres of Excellence (OCE).
“Game developers are starting to get it and are already taking a closer look at immersive technologies like the Oculus Rift and other virtual reality (VR) devices,” said Neil Schneider, Executive Director, S3GDA. “iGO3D's findings will be a very helpful toolset for them to put out great memorable games.”