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Madfinger Games Uses UnityPark Suite For Mobile Shooters Like Shadowgun

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published February 25, 2013 1:43 AM

The acclaimed game developer is working on Dead Trigger II.

Smash hit multiplayer first person shooter Shadowgun: DeadZone from Madfinger Games was developed with technology and expertise from MuchDifferent. Using UnityPark Suite from MuchDifferent, Madfinger Games turned their previous hit single player game Shadowgun into a full on multiplayer shooter. Check out the studio’s upcoming shooter Dead Trigger II in the exclusive video below.

“Madfinger Games got in touch with us in November of 2011 and asked us to build them a prototype for a multiplayer version of their single player game Shadowgun. This we did in just two weeks using UnityPark Suite,” said Staffan Einarsson, engineer at MuchDifferent.

Madfinger Games then used this prototype to develop the multiplayer version of Shadowgun, with on-site support from MuchDifferent.

“Shadowgun: DeadZone is proof of the fact that UnityPark Suite can be used to rapidly develop complex online multiplayer games for mobile devices and that our network technology can handle high-intensity multiplayer games such as first person shooters,” said Staffan Einarsson.

Shadowgun: DeadZone is currently one of the highest rated and most downloaded multiplayer first person shooters on both the Google Play store and Apple’s App Store. The game has captured the daily attention of more than one million players.

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