The developer explains what NVIDIA Tegra 4 brings to portable gaming.
How does NVIDIA help with that at all?
NVIDIA helps us because the Tegra devices offer the GPU and CPU, so there are less problems.
What are your thoughts of what can be done with tablet gaming today?
You can do almost everything. You can play games that almost look like really good console games. The issue in the mobile space is the budget because you cannot spend ten million dollars on a game like you can with a console.
How is Tegra 4 technology pushing games forward from Tegra 3?
It’s definitely a lot faster, which is always helpful for us. Tegra 4 is definitely a better chip than Tegra 3. We can use the more complicated visual effects like more particles, more polygons and bigger textures of complicated shaders.
What do you think about Project SHIELD?
Project Shield is a very cool thing. You can play hundreds of games. You can stream the PC games and you can play mobile games with the game pad. That’s a good thing for mobile games.
Can you talk about the gaming experience and how it utilizes tablet and smartphone functionality?
For us it’s good that we can create games which look almost like the console games and you can play them on the go. You can have the short type of gameplay there and you can still enjoy some really good looking games everywhere, so you don’t need to sit in the living room with a console.
How does Dead Trigger II take advantage of Project Shield?
It’s even better because you can still play these types of games and you will have gamepads.
Where do you see mobile gaming in the next five years?
That’s a really hard question for me because the industry is changing really fast and we are just trying to keep up.