Some of the leading game makers are already working on games that will utilize the new NVIDIA Project SHIELD portable gaming device.
"Project SHIELD has changed how we approach mobile game development,” said Seunghee Do, co-founder at OneQ Soft. “Tegra 4 helped us create Bloodsword -- a new game debuting with the highest resolution textures, graphics and shading we've ever seen on a portable device."
Stine Waern, chief executive officer at Ravn Studio AS, is amazed by the gaming potential of this device. He said, “Project SHIELD is by far the fastest mobile device we've worked on and it lets us put console quality graphics on a handheld device."
"Thanks to Project SHIELD's performance, we're able to use the same quality textures and shaders in Rochard as on the PC version,” said Jan Achrenius, chief executive officer at Recoil Games. “We're super excited to bring Rochard to Project SHIELD, the first time it's ever been playable on a mobile device."
"Put simply, Project SHIELD is an amazing leap forward, enabling us to create console-quality visuals previously unthinkable on a mobile platform,” said Arden Aspinall, chief executive officer and project lead at TickTock Games Ltd.