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Teenage Mutant Ninja Turtles: Out Of The Shadows Is A Cowa-Bungle

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published September 4, 2013 11:04 AM

With a faulted fighting system, camera problems and presentation issues, it can't come out of its shell.

The big thing that bugs me here is the gameplay. Redfly tried to make a system that involved countering in a similar manner to Batman, while also keeping the combat tactics that the Turtles have become known for over the past 25 years. However, it never works as smoothly as we'd like it to, as most of the time you end up getting hit anyway, and your counter hits are clumsily executed, at best. The team tactics with your fellow Turtles work much better. It's a bit more fun, as you can execute group attacks and let loose with some wild fights.

There is a decent upgrade system here, though you never really feel the changes in effect for combat. The Turtles perform their moves with enough style, but they never really feel like they "bulk up" over the course of the game. It's not completely broken like in other games – such as the Gamecube/PS2 releases – but it never really comes together either.

Once you beat the campaign mode, you can try out arcade mode, which is a decent throwback to games gone by. Here, you and up to three friends can simply brawl to your heart's content against enemies. It's the real saving grace of this game, but may not be enough to sway you away from Konami's arcade releases. Unless you don't have them, that is.

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