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Muramasa Gets A Splendid Rebirth On The PS Vita

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published June 25, 2013 4:07 AM

Vanillaware's action masterpiece has never looked – or played – better.

Once you accept this, though, the game is fantastic.  Muramasa once again features some spiffy in-game combat, which you can execute using a number of swords available to you.  These include rising slashes, downward strikes, and multiple ground moves to leave enemies devastated.  And if a sword manages to take too much wear (they will break), you can swap them out and try something new, on the fly.  It's a great battle system, made even better by traditional Vita controls.  This is how Muramasa was meant to be played.

In addition, there's hours worth of replay value within the game.  Along with the regular missions, which will take you some time to get through, you can also find side quests and hunt down hidden items, including the Demon Blades, which will take you a good amount of time.  We do recommend having your charger handy, though, because this game will keep you busy to the point that you'll wear down your battery.

Muramasa Rebirth truly shines on the PS Vita in the presentation department.  Vanillaware's visual display sparkles, from windy fields blowing as far as the eye can see, to nighttime villages that light up with lanterns and candles.  The variety is quite good, and travelling through it all, just to see what lies ahead, is a real treat.  The enemies look good too, especially the bosses, who take a great deal of time to cut through.  (Just wait till some of the later ones pop up.)

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