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Resident Evil: Revelations Valiantly Returns To Survival Horror, But Is Still A Little Watered Down

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published May 21, 2013 1:35 AM

Visual hiccups and a lack of weaponry keep this from being the series' cream of the crop.

Not that the dodge tactic works entirely, anyway.  There are times you'll try to maneuver out of the way, only to be struck anyway.  These cheap hits, combined with the fact that you'll often be left without ammunition (unless, you know, you go searching for it) may leave some folks frustrated with how Revelations come across.  But exploration is a must here, as you'll use your Genesis device to track items that are hidden out of plain sight, while also gathering data on the creatures – which in turn awards you with much-needed health herbs.

The rest of Revelations' controls work fine.  It's nice being able to get the experience of the game without needing the Circle Pad Pro, especially when it comes to aiming and movement.  The map system is set up just fine as well, though we hear it's more convenient on the Wii U with the touch-screen set-up.  (We only got to play the other console versions.)

As for the game's transfer from handheld to big-screen, you could tell a few corners were cut.  Some parts of the HD gloss-over are fantastic, especially when it comes to the character animations (both hero and baddies) and some of the environments – you really feel like you're stuck in a hellish nightmare aboard the ship.  Other times, however, textures are muddy and unfinished.  It's almost if Capcom was repainting the whole thing and then decided to skip some sections to meet shipping date.  At least the audio is pretty good, for Resident Evil fodder.

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