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Army of Two: The Devil's Cartel Is Fleeting Fun

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published April 11, 2013 4:26 PM

Despite problematic AI and a severe lack of competitive multiplayer, there's some trashy merit in this sequel.

Too bad others can't join as the bad guys, however.  The AI on the enemy soldiers is beyond predictable, with guys running out in the open to be pot-shotted, or popping out of cover in a usual fashion so you can cap 'em.  Even the bigger gringos can be brought down in a hurry, lumbering about instead of becoming a real menace.

That's another problem with the game – the pacing.  There's plenty of action to go around, but the story never really offers any "jolts".  Even when you get to what's supposed to be the big twist, it hardly clicks with you the way the producers intended, mainly because the characters just don't hold any meaning to you.  This series has always been missing those defining characters, and the same holds true for Devil's Cartel.

Also, one other factor that players won't be able to forgive is the lack of versus multiplayer.  That's right, you won't have the chance to pit team against team here, as it's co-op or single player only.  Considering that Gears of War: Judgment and Black Ops II have it in droves – heck, even God of War: Ascension and Tomb Raider have it – this feels like a missed opportunity.

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