The return of Prophet has mild issues (particularly in multiplayer), but Crytek's latest shooter doesn't disappoint overall.
What's remarkable about Crysis 3 is how you can pretty much play your way throughout the game. Sure, you have to move quadrant by quadrant to make progress, but the ability to either armor up and go gung-ho on enemy forces, or cloak yourself and do it all sneaky style, remains a treat. Some missions even give you the option of completing them out of order, having you deal with tougher enemies first before engaging in a search-and-destroy for smaller fry. Having such options is pretty damn cool, and only very rarely do they skimp, such as making your way through a tall field without your Nanosuit capabilities (due to a scrambler hidden somewhere within it – amidst alien hunters.)
The gameplay is nothing short of terrific, as you really feel like you're behind the wheel of a super-powered suit, capable of smashing anything before you and performing superhuman feats that would probably leave the likes of Master Chief exhausted. And the technical bow is a superb weapon, one that lets you shoot arrows at enemies for particular, quick kills, then pick your ammunition back up – provided you aren't detected by his friends. Though the AI can be questionable at times ("Hey, there's a dead body here!" and seconds later, "Maybe we should go check in the area he died and get killed ourselves instead of coming as a group"), the game is a playground for you to get your dirty work done.
Powering up and weapon customization is a huge plus, too, as you can unlock new abilities over the course of the game, turning yourself into a real killer later on down the road. Being able to customize your weapon on the fly is nice too, especially if the situation calls for a silencer or picking off an enemy from afar. And then there's hacking, which lets you take over turrets utilizing a simple button-pressing mini-game. It never felt so good taking out enemies with their own weaponry.