The survival horror aspect may have dwindled a bit, but Isaac Clarke and his new partner still put on quite a show.
The gameplay remains fantastic, though not quite perfect. The weapon action is still on-the-mark, and the ability to use statis and grabbing capabilities with an energy source does lead to some imaginative killing moments. ("Why, yes, I will crush you with a crate, thanks.") However, the cover system feels unmodified and imperfect, like you want to duck and cover from incoming fire, yet the game can't exactly recognize what you want to take cover behind. It's weird at times – and probably something that could use a patch.
However, the weapon crafting system more than makes up for it. Here, you'll be able to use parts that you pick up over the course of the game to make your tools of the trade better, adding everything from flaming abilities to better melee effects. And with more than one work bench lying around, you'll have opportunities galore to play around. Some items are available via microtransaction – you know, if you're lacking patience in finding it first – but we suggest just taking the streamlined route. You paid enough for the game as it is.
The single player portion of Dead Space 3 is fun, but you'll really want to try co-op. Working with a friend is better than expected, not only because you've got back-up when tougher enemies enter the fray, but because each of you experience something difference. Clarke, a veteran of the Marker's effects, deals with his own traumatic experiences, but what happens to Carver is a revelation, as he really sees some messed-up imagery while Clarke has seen it all before. It's like a whole different chapter in itself, making it a must for true Dead Space fans.