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Developer 11 Bit Studios Brings Anomaly 2 To Android

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published October 14, 2013 7:58 AM

NVIDIA Tegra 4 gamers will experience some effects not seen in the PC version of the tower offense game.

What has Tegra 4 opened up for you as a developer?

Tegra 4 is very powerful. It allows us to bring PC quality to Android smartphones and tablets. It even allowed us to do things we couldn’t do on PC.  We can have global elimination fights.  We can have lightning probes. The lighting in the PC game was more static than we are doing on Android. We keep this running at 30 frames per second, so it’s a quite fluent gameplay. We have particle effects. Our goal was to bring PC quality to mobile gaming, and we’re going to do that.

What are your thoughts about the NVIDIA SHIELD device?

Having a Shield in my hand allows for faster gameplay. It’s like a tablet with a controller. From a gamer’s point of view, I really like to play on Shield simply.

How have you worked with NVIDIA to help implement the Tegra technology?

We have a very skilled programmer and we have easy access to NVIDIA for feedback if problems arise, however we haven’t had any major issues with developing for Android devices with Tegra.

When it comes to the mobile gaming space what excites you about how quickly things are advancing?

We’ll have one device for high quality gaming, emails, calls, YouTube videos, pretty much everything. Thanks to having a powerful GPU, it also means you’re going to have really good looking games. This is just the beginning. We’re in the era of totally modern tablets and smartphones.

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