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Game Developer Chuck Summerfield Talks Chuck's Challenge

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

 Published July 7, 2013 4:24 AM

NVIDIA Project SHIELD gamers will be able to play the new puzzle game this summer.

Did you try to get the rights to the franchise back?

We looked into it and we spent months negotiating with the rights owners, but it turned out that now they wanted even more money than they wanted twenty years ago and it just wasn’t reasonable. Our only option really was to sell the game for $50 bucks and give $40 of it to the rights owners just so that we could have the name Chip instead of Chuck. 

What are your thoughts on the new opportunities in game development today?

There are lots of exciting things going on in development right now. You can get funding through groups like Kickstarter and with digital distribution it’s easy to get the game out there and with mobile devices there are even more game players out there than ever.

How did you come up with the title of the new game?

First the title wasn’t suggested by me. It was suggested by the team, so I went with it. Chuck’s Challenge is a Chip’s Challenge style game with the same types of philosophies, but for mobile devices like NVIDIA Project SHIELD. It’s got some great new features like the ability to undo. It’s got a built-in level editor and you can share the levels you create with your friends. You use some of the new technologies like cloud based computing and rapid development for mobile devices.

  

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