My interview during E3 with my friends from Nnooo, Nick Watt and Bruce Thomson
It’s easier to create your own product and not have someone telling you what you’re doing is wrong. However, if Nnooo could work on an already established property, they have some interesting ideas for Kirby and Metroid. Nick feels that the power set for Kirby is very interesting and hasn’t reached its full potential. They also would like to stay away from the bigger market franchises like Zelda because in a way, there are unwritten rules pertaining to what a Zelda game is. Also the backlash from the fan base could kill the company if the game is seen in a negative light.
I found it interesting that Nnooo actually reads the reviews about their games and feels that if the info is presented with facts to back it up, they don’t mind the score. However, if they feel the article is unjust or feel the reviewer only played the game for a little while, they would take offense to it. When I write reviews, I play the game long enough to have an idea about the game and so I can get my point across about the game.
The concept behind Spirit Hunters was fascinating to me. An important aspect of human life is getting people active and going outside. The concept behind the game is simple as “ How can we get more people to visit the real world?” The camera played a pivotal role in Spirit Hunters, as people would use the camera to see the spirits in real life environments. Nick and Bruce agreed that the game started too big and too early. What they meant was that the game was too much of an undertaking and probably should have been on the 3DS rather than the Dsi to start. It should have been a little simpler as well, as most of the early AR games have been. There has been talk around the Nnooo offices about going back to experimenting with Augmented Reality but not for their next game.