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Real Boxing Delivers Extra Punch On NVIDIA Tegra 4 Project SHIELD

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

 Published May 6, 2013 10:21 AM

Vivid Games developer talks about the power Tegra 4 packs with every punch in new fighting game.

How does NVIDIA help with this?

NVIDIA makes changes in the UE3 engine. They also facilitate the SDK toolkit with tools like perfHUD and Tegra Prfiler that help to test the game and optimize it. Last, but not least, we were given a prototype device with Tegra 4 running.

What are your thoughts on what can be done with tablet gaming today?

Touch controls give the user a different kind of feeling during gameplay and allows specific mechanics to appear in the game. Tablets are opening up more possibilities with the increased power and graphics quality that can be displayed on the newest GPU. It allows tablets to be treated as portable game consoles.

What are your thoughts on Tegra 4 technology and how it compares to Tegra 3?

Tegra 3 is a good technology, our game looks very nice and works pretty fluently with it, yet Tegra 4 gives us way more possibilities. As always, there's a huge leap between the older and newer generation. The fact that the game did not suffer from any slowdown, in spite of having doubled the rendering and using effects like depth of field and bloom, is the most visible example of its capabilities.

What are your thoughts on Project SHIELD?

From the beginning Shield was a big surprise, mixing strong console functionality with allowing the user to get the games to a market dedicated to Android platform. In my opinion, it’s one of the best ideas lately. 

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