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GDC 2013: Game Makers From Around The Globe Converge In San Francisco

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published March 25, 2013 5:20 PM

The game industry event brings back GDC Play, the Classic Game Postmortem series and marks an end to the Game Design Challenge.

The IGF and Game Developers Choice Awards will honor the year’s best in gaming at the award ceremony taking place on Wednesday, March 27 at 6:30pm on-site at Moscone West. The GDCAs will recognize 2012’s leading video games across key categories, from Narrative through Innovation and beyond, and over 30 finalists are nominated for the IGF awards, the most prestigious independent video game awards.

Celebrating its 10th anniversary and final year at the GDC is the Game Design Challenge.  This year’s edition, “Humanity’s Last Game – The Game Design Challenge Final Championship,” brings together past winners on Thursday, March 28 at 11:30am to design the last game humanity ever plays. As is tradition at the Game Design Challenge, the audience will be polled to decide which developer’s concept is the winner.

A host of other on-site happenings will fill the common areas of the Moscone Center from Monday to Friday, including game history exhibits, a ‘board games from video game designers’ playable area, a special retro photo booth for attendees, and an indie game ‘world championships.’

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