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Yager Developing Next Gen Unreal Engine 4 Game

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published March 14, 2013 3:36 AM

Spec Ops: The Line developer is Europe’s first independent studio to license Epic Games’ breakthrough game engine technology.

Epic Games has licensed Unreal Engine 4 to YAGER, making the Spec Ops: The Line creator the first independent studio in Europe to license the technology. Under the agreement, the Berlin-based developer will utilize Epic’s groundbreaking tools to craft a major next-generation title to be unveiled in the coming months.

“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at YAGER. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”

“With Spec Ops: The Line, the team at YAGER demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life,” said Mike Gamble, European territory manager for Epic Games. “Unreal Engine 4 scales to teams of all sizes, and YAGER’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”

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