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NVIDIA Supports Sony PlayStation 4 With PhysX And APEX For Game Developers

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published March 6, 2013 11:59 PM

While AMD technology is inside the PS4, NVIDIA is supporting game developers with its technology.

NVIDIA is supporting Sony’s PlayStation 4 with the popular NVIDIA PhysX and NVIDIA APEX software development kits (SDKs). Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.

NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.

Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.

“Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” said Mike Skolones, product manager for PhysX at NVIDIA. “With PhysX and APEX support for PlayStation 4, customers can look forward to better games.”

NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.

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