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GDC 2013: The Game Narrative Summit Moves To San Francisco

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published February 4, 2013 11:53 AM

The Game Narrative Summit, formerly a part of GDC Online, will make its debut at the 2013 Game Developers Conference in San Francisco. 

Other recently announced GDC sessions include the Visual Arts track talk Brave New World: New Bungie IP, wherein Joe Staten and Christopher Barrett of Bungie will host a presentation filled with concept art and design case studies stemming from the team’s successful 20-year run. Attendees will learn about the company’s world building pillars and see how these were put to use to create Bungie's next great universe of games.

And, in the Free to Play Design and Business Summit, King.com Games Guru Tommy Palm will host a postmortem discussion intended to dissect the carefully planned ascension of the extremely popular cross-platform title Candy Crush Saga. In Candy Crush Saga Postmortem: Luck in the Right Places, Palm will describe how he and the King.com team removed luck from the game making process, while sprinkling it in balanced proportions throughout the map and levels of the game. This process led to one trillion candies being crushed in less than a year's time, with the game becoming the number one social game by daily average users, and one of the top 5 monetizing games on mobile in the top 10 markets.               

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