Despite some promising aspects, the game fails to deliver on fun or performance.
While the gameplay works fine for the most part – especially with the fart and belch attacks – it could've used a way better dodge mechanic. You hit the right shoulder button to roll out of harm's way, in conjunction with the directional pad, but the input is way off. As a result, you'll see a bigger boss' attack coming, and attempt to move out of the way, only for your character to not respond quickly enough and get pummeled anyway. This frustrated me to no end.
That's just the beginning of Orc Attack's heinous problems. While the level design is inspired, it takes you forever to get through them, as the Orcs move at the speed of smell. That means it'll take you several minutes, or maybe even longer, to get through a big stretch of land. The opening "floating pad" stage was frustrating as well, mainly because you have to go to the edges of the pad to change direction – and with the poor technical sense of the game, you're always in danger of falling in the drink. Ugh. Give this orc a paddle.
There are also technical problems throughout that are hideous. The camera wanders way too often, suddenly switching from a front-range view to an aerial one, hiding any enemies that might be behind you. The frame rate and glitches jump all over the place, and, at one point, we had to reset the game completely because we were stuck, without a gate activating to move on later in a level.