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The Wolf Among Us: Episode One Is A Real Howler For Telltale Games

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published October 11, 2013 4:30 AM

The company's latest series could be amongst its best yet -- and yes, that's considering Walking Dead.

Since this is a Telltale game, it doesn't work with straightforward action. Instead, as you're battling enemies, you're prompted to hit the analog stick in a certain direction at times, like a Quicktime event, and guide an on-screen cursor to specific parts on the screen during other times. It's a system that takes some getting used to – the cursor moves a little fast at times – but it leads to great moments during each fight.

It's not all about action, either. Rather, it's about interaction. You'll deal with a number of characters in Fabletown, including a toad that slips out of his skin long enough to be spotted by Bigby, and a run-in with the Beauty and the Beast that isn't quite as expected. That's where The Wolf Among Us' charm mostly lies – in being unconventional while, at the same time, telling a story that sticks with you.

The gameplay can droll a bit at times, especially during investigations, but it still sticks with you, mainly because the choices you make can change the story on the drop of a hat. If you're nice to a character, or meaner than expected, they'll "remember that," just like in The Walking Dead, and it'll have an affect somehow later on. This dynamic works amazingly well here, and keeps you enthralled through the two-something hours of play. Who knows, you just might come around again to see where your decisions lead.

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