Gigolo Mode – and the game's overall tone – may leave you feeling lost and overwhelmed on more than one occasion.
However, the game has a problem with pacing. There are times that it will simply droll on, instead of providing the action necessary to keep moving forward. You may find yourself frustrated when it comes to getting around as well, as there are no clear indications, outside of small cut-scenes, to show you where you're going next.
Then there's Gigolo Mode…and, hoo boy. Even for Suda 51 tastes this may seem a little extreme. In order to obtain new blood arms for Mondo, you'll need to ogle women – without them noticing – to get them. An interesting idea, but it thrives way too much on sexuality, to the point that some players may be uncomfortable – if the story doesn't do that enough as it is. You never really feel like seeing the story all the way through, mainly because even if you do, you just don't get it. Suda 51 didn't just fire on all cylinders – he wore them out to the point of excess. And that has an effect on the game's fun quotient.
I can't blame the presentation, though. It's inspired, if a bit unfinished. The cel shading style The cel-shaded animation is unique, and the character design, as over the top as it is, has its moments, especially when you meet a nurse who comes riding in on a giant…needle? Yep, this game is weird. Also, the voicework has that throwback to noir, in a way, even if the dialogue goes off the rails with an overdose of sexuality. The music is good, too, usual for Suda efforts.
While I have to admire a game that introduces so much originality, Killer Is Dead just never hooks you like a Suda 51 product normally would. It's too weird, too off-putting with its gameplay, and too stylish for its own good. If you're in the mood for something truly weird, it'll fit the bill. Just make sure you shower afterwards.
Score: 6 / 10