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Saints Row IV Is A Party That Just Don't Stop

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published August 14, 2013 2:10 AM

Volition fills this highly anticipated sequel with super powers, missions, laughs and plenty of fun.

If THQ was still around, Saints Row IV wouldn't be Saints Row IV – it would've probably just been the Enter the Dominatrix expansion to Saints Row the Third that the team at Volition was planning. But it feels so much like its own entity in the series, why wouldn't it do better as a sequel? So, after picking up the developer and the franchise, that's exactly what Deep Silver did – and it's a gamble that pays off, even with a few hitches that get in the way.

Your Saints character goes all presidential this time around, landing in the chair after a world-saving mission to start the game. But it's not all fun and games, as you have to show a Senator just what "filibuster" is all about, and you have to make the crucial decision to end world hunger or destroy cancer. If that's not enough, an alien invasion befalls Steelport, and the next thing you know, your cabinet is captured by the vile Emperor Zinyak.

You break out soon thereafter and begin fighting back in your own way, slowly reforming your team – including vice president/actor Keith David – and gaining superpowers and weapons to push the tide back in your favor. There are some interesting story twists that keep things from going entirely in your favor, but that won't stop you from pushing for the opportunity to stop Zinyak once and for all.

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