Does Company of Heroes 2 give players the feeling of being a glorious commander? Find out in our review.
Each mission has you commanding a sizeable force of soldiers to either take or secure a position, standard for the RTS genre. But the truly interesting part is how the game actually plays. Instead of simply producing for example, 1 space marine at a barracks, you produce and control different squads. Such as sniper, heavy weapons, engineer and assault squads as well as tanks and the like. Each squad plays a little differently than the others and needs to be strategically placed in cover in certain areas as well as use their unique abilities such as flares for snipers or grenades for the assault squad or the the machine gun that is slow to set up and pack up.
The challenge is controlling about 6 or more of these squads simultaneously to complete the mission objective. This is where the game becomes fairly polarizing. Although, the npc’s will make minor adjustments to where they stand in battle they don't use their abilities such as grenades on their own. Which means you have to quickly switch between squads located throughout the map to trigger their abilities. I personally found this very difficult.