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Star Trek Boldly Warp-Speeds Into A Brick Wall

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published April 29, 2013 3:57 AM

This has to be the work of Khan, right?  "KHAAAAAAAN!"

And that's another thing – whose bright idea was it to make a revive mini-game?  It's a light-up circle where you have to hit four light-up icons in a row to get a full 100 percent revival.  Otherwise, you only get a partial one, which doesn't make too much of a difference anyway, given the strength of our partner.  We could've easily done without this, mainly because when we do have to revive them, it's in the heat of battle – and leaves us wide open to damage.  Frustrating.

Things get worse.  Our AI is so stupid that there are times that they'll just linger about, even though the objective is only a few steps away.  Even when you use the tri-corder to call them over, they still JUST STAND THERE.  There were times when we found ourselves downed from battle (stupid turrets), and we heard Spock saying he was on his way.  Ten seconds later, "I have failed you, captain", and we're dead.  It's AI glitches like this that can easily kill a game's momentum.

As for the gameplay itself, it's flawed.  The duck-and-shoot mechanics are similar to Mass Effect, and have some promise early on, but there are times your shooting can be inaccurate or, worse yet, your cover becomes susceptible to damage while the Gorn's remains perfectly intact.  It's lacking true balance here – and the fact you don't have a reliable ally to lean on in single player certainly doesn't make matters better.  The puzzles are frustrating as well, as you can't always get a good layout of where things are, and when you've got a time limit, it's not good.  Even the tri-corder fails to provide you an idea of passage to your destination – a lot of good that hunk of junk is.

There are some space segments to go along with the action, but they're mostly forgettable.  When we took part in a shoot-out with the Enterprise, it felt half-hearted at best, with only so many shots from blasters and photons to use.  And the lock-on system is completely broken, because we hit our intended targets only about a quarter of the time.  Set phasers to "useless", right?

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