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Rayman Origins Slips a Little On the Nintendo 3DS

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published April 28, 2013 5:06 PM

Though still a suitable platformer for Nintendo's handheld, this is hardly the definitive version of Rayman's current venture.

So, the draw here, obviously, is the gameplay.  Being able to jump and smack enemies around is a nice touch, while also going through the more intricate platforming stages to collect extra gems in the hopes of unlocking bonus stages.  It doesn't really stutter at all here, feeling like it runs at about the right pace when it comes to wall jumping and moving along at the right speed.  However, the game is saddled by constant loading times, which can easily throw off your momentum.  Just a heads up.

Also, the game is sorely missing the multiplayer angle that made the other versions so wonderful.  Here, on the 3DS, you're pretty much on your own.  That said, there are enough stages to really get through here, so it's not a complete loss, but the original versions offered something much more when it came to smacking around your friends.  That silliness is direly missing here.

At least the presentation is about spot on.  The hand drawn animation style keeps most of its spark intact, especially with the level design and the multi-scrolling stages that remind us of 16-bit stages of old.  The music is excellent too, with a variation of well-composed tunes and silly songs that will keep you drawn in.

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