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Take A Stab At Ninja Gaiden 3 Razor's Edge

 
Ricci Kearney
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Ricci D. Kearney is a emerging writer and a true gaming enthusiast. After working for a marketing firm in Los Angeles, CA creating copy for movies, video games, and television, he is now pursuing his passion for entertainment writing while also earning his MBA. From selling video games, assisting with the creative marketing process, to simply playing his favorite games (anything WWE related) Ricci brings his varied experience in the video game world to GamerHub.TV.

 Published April 21, 2013 10:31 PM

Ninja Gaiden 3 Razor's Edge attempts to improve the original. FInd out if it does in our review!

I want to start off by stating that the gameplay in Ninja Gaiden 3: Razor’s Edge is bloody awesome. Severed limbs fly across screen, pools of blood collect at Ryu’s feet, and pulling off combos will result in awesome death cinematic. The problem is that Metal Gear Rising Revengence did all this and did it better. While we were playing the title, we could not help but miss and prefer the precision and speed of Raiden to Ryu. While Ryu always feel strong yet not overpowered, he seems to be missing the speed and smooth combat mechanics of Raiden.

Other playable characters join the story.

While in combat, it feels like Ryu is holding back. There is a slight pause in his attacks and combos that leaves the enemy time to strike. While there is a nice variation in weapons, including the currently popular bow and arrow, the combat can seem repetitive. Ninja Gaiden 3: Razor’s Edge also throws waves upon waves of enemies at Ryu. This is typical of the hack and slash genre, can get a bit boring after a while. The boss fights break up the monotony, but they are to far and in between. Being able to play as other characters in the story does help break up the repetitiveness, but even her charm is not original enough to make the combat unique.

Wolverine who?

Score: 7 / 10

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