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MMO? Defiance Feels More Like an MM-No

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published April 14, 2013 12:29 PM

Despite an ambitious set-up and a tie-in to a likable TV series, technical flaws and server issues keep Defiance from hitting the mark.

When Defiance clicks, you can see the ambition that Trion was shooting for.  The multiplayer aspect, when the servers actually do what they're supposed to, is great, as you can team up with friends and actually do some damage as a cohesive unit.  And seeing different classes coming together, like thieves and combateers, does bring a decent mix onto the battlefield, compared to, say, grunt 1 and 2.

But, again, this just doesn't happen often enough to justify the game's price.  The flawed servers, coupled with uneventful gameplay and unfinished graphics, leave Defiance coming up way short.  Maybe the show will be awesome and the game will eventually reach the goal that Trion had set so far back.  But, for now, we suggest just waiting it out, until both products grow better into fruition.  And if you really need an awesome sci-fi fix, hey, there's always Bioshock Infinite. 

Score: 4.5 / 10

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