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E3 2015-Hands On At IndieCade

Steve Tyminski
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Steve Tyminski lives in the great state of New Jersey and is a huge sports fan, especially the Devils/Mets/Jets. He went to college for Criminal Justice and History and has journalism experience. Been a Nintendo Guy for a long as he can remember and grew up with the Mario Brothers. His sense of humor comes out in his writing. Twitter-Follow at https://twitter.com/TumsST

  • News
 Published June 17, 2015 4:30 PM

Loot Interactive and VR title Pixel Ripped

Indiecade is the celebration of all things gaming. It could be video games. It could be board games. It could really anything that is a game, that’s the key when it comes to IndieCade. I was fortunate enough this year to check out Loot Interactive and Pixel Ripped, a VR game at IndieCade. It used to be that VR games were rarely seen outside Indiecade but are becoming commonplace everywhere else now.

Loot Interactive was showing three games at IndieCade this year. Two of which were straight forward games that have short tasks for you to perform. The other was an adventure game with puzzles to solve and exploration. First up was Whispering Willows. This game is a horror game that tells the tale of Elena as she searches for her lost father. Along the way, she interacts with ghosts and enters the spirit realm to solve puzzles and advance in her quest. You’ll be able to help Elena in her quest at the end of June!

Next up was the interesting looking Back to Bed where you play as SuBob, Bob’s subconscious as a dog while he is sleepwalking. Your job as SuBob is to guide Bob back to the bed by picking up different items along the way and get Bob back to that bed. The world is inspired by the artistic works of renowned modern artists as M.C. Escher, Salvador Dali and René Magritte. The game gets addictive but not as much as the next game, Velocibox!

To be good at Velocibox, you need quick reflexes or to be really lucky! You control your block by turning the control stick left or right as well as being able to jump. Jumping is a last ditch effort at times since you rarely get lucky enough to time a jump properly. I was dying a lot but I couldn’t put it down, it was that addictive. The gameplay was so short that I didn’t mind dying so many times and retrying right away! Trial and error was the best strategy for getting better because I did find myself getting better after awhile but like the old saying, practice makes perfect!

I also got the chance to test out Pixel Ripped that happened to be at IndieCade this year as well. When I saw this game on the IndieCade web site, I knew I had to check it out since I had grew up with the original Game Boy and that’s what this game has you playing. The only difference is that you’re playing in virtual reality. The playable demo level starts out with you in a classroom and you’re trying to pull a fast one over the teacher. After you fail to trick her, the Game Boy comes into the foreground and the battle with the dragon boss begins.  Combining the old school of the Game Boy and the new school of virtual reality is a great idea and I would love to see more developers take chances like this!

  • Game Boy
  • IndieCade
  • E3 2015
  • back to bed
  • IndieCade Showcase
  • Loot Interactive
  • Pixel Ripped
  • VR Games
  • Whispering Willows
  • Velocibox
  • News

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