Gears of War Judgment takes Gearheads back to GOW core gameplay by increasing the intensity and challenge not only in multiplayer but also single player campaign. We go inside Epic Games Cary, North Carolina studio and talk to the makers at Epic Games.
Gears of War Judgment utilizes the Unreal Engine by thrusting players into an increased swarm of Locust enemies and ensnaring players with visually stunning effects that highlight the recent damage to Halvo Bay after Emergence Day.
The Campaign story focuses on Baird & Kilo squad way before Delta squad. Lt. Baird is on trial for treason and the story is told through the player as you fight your way through a series of testimonies flashing back to learn what happened and why Baird made the choices that bring him up for court-martial by Col. Ezra Loomis.
Epic Producer Chris Wynn explains how everything comes together in GOW Judgement from the story to the gameplay. Art imitates life in Judgement as creators draw inspiration from the San Diego location and Navy Seals for the games Halvo Bay setting which is the training facility for Elite forces Onyx Guard. See how different levels change the environmental gameplay. Judgment introduces new characters Sofia Hendrik and Garron Paduk who have an internal conflict within this prequel.