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Ninja Theory Helps Capcom Reboot Devil May Cry With Unreal Engine 3

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published December 18, 2012 1:48 AM

Developer Ninja Theory explains how Epic Games technology has enhanced the new Devil May Cry game.

The combat in DmC is very fast and very fluid, and the ethos of the combat is that players are given the tools and can decide on their own how to utilize them. The team wants players to be able to experiment with the combat and express themselves through the system in any way they want. One key element of giving players this level of freedom is the on-the-fly weapon switching that we’ve implemented.

Dante has three forms that players can switch between by holding the triggers on the pad. In each of these forms, human, angel and demon, players can then choose between a number of weapons. In human form Dante has his Rebellion sword and a choice of several firearms. By holding the right trigger Dante switches to demon form where he has the choice of higher impact, slower weapons such as the Arbiter axe. By holding the left trigger Dante switches to angel form where he was the choice of lower impact, faster weapons. By giving players this instant access to weapons, and the ability to switch between them whenever they like during play, players can choose the tactics that suit their play best, and most importantly, that they find the most fun. That fun will be available across platforms.

“Having an engine capable of cross-platform development from the start provides a huge advantage,” said Matthews. “This platform flexibility that the engine demonstrated was a key factor in allowing us to concentrate on the game itself. Rather than having to designate one console as a lead platform we were able to treat them as equals. There are, of course, systems that work differently between platforms but, thanks to the engine, these are the exception rather than the rule.”

By allowing Unreal to do a lot of the heavy lifting, Ninja Theory was able to focus its efforts on creating a fresh approach to a beloved video game protagonist. DmC pushes the gameplay forward by giving players more choices, while offering a cinematic experience that’s sure to attract a wide audience of gamers.

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