Fans of the brutal survival-driven multiplayer of Naughty Dog's The Last of Us now have a whole new mode to dive into thanks to the game's 1.03 title update.
Multiplayer fixes
- Revive range has increased slightly (about 1 meter). It’s more difficult to accidentally crawl out of range when a teammate is reviving you now
- Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. (The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team as you prevent the other team from gaining Parts.)
- Matchmaking update: players should find opponents around their level of experience more often and teams should be balanced more evenly
- Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown
- Starting cameras adjusted so they show your player with greater frequency
- Item cache disbursement tweaked so additional items are given out more fairly
- Winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.