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Titanfall Enlists Hollywood Composer Stephen Barton

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published August 20, 2013 1:59 AM

Orchestral music will fuse with electronica in multiplayer game.

The inaugural title from Respawn Entertainment (led by one of the co-creators and many of the principal developers of the Call of Duty series), Titanfall will be released in spring 2014 for the Xbox One, Xbox 360 and PC, but has already garnered numerous awards and impressive buzz among critics and enthusiasts, having been shrouded in mystery for more than three years. Hollywood composer Stephen Barton is composing the music for this online game.

Titandall is entirely multiplayer. It’s a new experience that combines fast-paced action with the heroic set piece moments traditionally found in the campaign of a single-player game. There are two factions of protagonists with which players can align themselves. Set in a distant frontier torn by war, a dystopian galactic battle rages between corporate dominance and individual rights. The Interstellar Mining Corporation (IMC) is either a soulless aggressor looking to strip resources from the galaxy without regard for collateral damage, or a strong authority with the noble goal of a more utopian society. The Militia are either terrorists against the rule of law, or freedom fighters against evil overlords.

This deliberate ambiguity as to who is the protagonist/antagonist, and the need for a musical signature for each side and an overall sound world unique to the game poses a great challenge for the music. Barton said, “in most films and games it's pretty clear which side is the heroic side. Titanfall is much more ambivalent and complex, so that has to reflect in how the music portrays each side from each perspective."

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