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Ubisoft Explains The Notorious Design Of Watch Dogs Multiplayer

 
Nate Hohl
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Nate is an aspiring writer and game journalist whose love of games started at a young age. He is always on the lookout for new ways through which to engage the gaming world and enjoys discovering how games affect other parts of popular culture. In addition to his work at GamerHub he is also a staff writer for VGU.TV as well as a volunteer writer for the online publication The Longfellow Bridge.

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 Published August 13, 2013 1:45 AM

Ubisoft has broken down some of the finer details of how multiplayer in Watch Dogs will work.

Morin goes on to explain that hacking and counter-hacking between players is meant to simulate a full-on cyber war between players and the notoriety system ensures that the most successful and infamous hackers will be known for their exploits:

"Think about it for a second: if you work hard for your notoriety and you know that out there one guy is more powerful than you because he leverages some of what you worked so hard to get, how hard will you want to retaliate to break that link? In a way, when you hack a player, you don’t remove anything from him aside from his pride.

"He doesn’t lose anything, but he knows you are more powerful because of his effort. So in a way, [what] your hacking network, the virus, structure creates is similar to the notoriety you are used to on social networks, which again is a nice and elegant way to remember what Watch Dogs is all about: hyper connectivity."

It all certainly sounds interesting but until we see the multiplayer in action, we won’t know for sure just how well it works. Hopefully we won’t have to wait until the game’s November 19 release date to find out.

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