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Ubisoft Explains The Notorious Design Of Watch Dogs Multiplayer

 
Nate Hohl
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Nate is an aspiring writer and game journalist whose love of games started at a young age. He is always on the lookout for new ways through which to engage the gaming world and enjoys discovering how games affect other parts of popular culture. In addition to his work at GamerHub he is also a staff writer for VGU.TV as well as a volunteer writer for the online publication The Longfellow Bridge.

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 Published August 13, 2013 1:45 AM

Ubisoft has broken down some of the finer details of how multiplayer in Watch Dogs will work.

The nature of multiplayer in Ubisoft’s upcoming hacker game Watch Dogs has been kept tightly under wraps for the past few months but the developer is finally ready to give gamers a clearer picture of how they’ll be able to affect their fellow players.

According to Watch Dogs creative director Jonathan Morin, multiplayer in Watch Dogs won’t be a direct player to player experience but will instead focus on hacking into another player’s game in order to feed off of their in-game power:

"In Watch Dogs, there is what we call 'notoriety.' Part of it works like any notoriety you could think of in an online game but there is a special aspect to it that is quite unique to Watch Dogs. Part of it works more like a virus. When you hack another player, you are installing a worm in his system and then you leverage part of his strength for yourself and he knows about it. So from that point, if this person grows in power, you do as well.”

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