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NC State Research Focuses On Player Engagement Of Educational Games

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published July 15, 2013 11:28 AM

Students need to actively play games to stay fully engaged, according to a new study in North Carolina.

The pilot study is part of a larger effort by the researchers to develop a game-based curriculum that teaches middle school students about computer science principles ranging from programming and big data to encryption and security.

“We are doing this work to help ensure that Engage is a fun, effective learning environment, and to ensure that we can keep kids focused on the game itself,” says Fernando Rodríguez, a Ph.D. student at NC State who is lead author of the paper. “Keeping kids’ attention is essential if we want them to learn.”

The paper, “Informing the Design of a Game-Based Learning Environment for Computer Science: A Pilot Study on Engagement and Collaborative Dialogue,” will be presented July 13 at the International Conference on Artificial Intelligence in Education in Memphis, Tenn. The paper was co-authored by Natalie Kerby, an undergraduate at NC State. The research was supported by the National Science Foundation.

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