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NASCAR Next Incorporates iRacing Gamers Into Real Driving Pool

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published July 3, 2013 11:10 AM

The future of NASCAR includes real drivers and video game players.

Self, a former road racer with four NASCAR K&N Series wins to his credit, says iRacing has contributed to his success.

“Unlike past generations of road racers who tried to make the switch to ovals, I had the chance to practice 24/7 on iRacing.com,” he says.  “While focusing on my oval racecraft, iRacing also enabIed me to experiment with tweaks to the chassis to better understand the ins and outs of oval track setups.”

Follow the careers of all the NASCAR Next drivers on NASCAR.com and, in the meantime, visit www.iRacing.com and see why iRacing is the preferred motorsports simulation service for Elliott, Gaulding, Gifford, Kennedy, Moffitt, Preece, Rhodes, Self and thousands of racers around the world.

The company was founded in 2004 by Dave Kaemmer and John Henry and subsequently released iRacing.com in August 2008. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including Grand Prix Legends and NASCAR 2003. Henry is principal owner of the Boston Red Sox and Liverpool Football Club, as well as co-owner of NASCAR’s Roush Fenway Racing. iRacing.com has developed dozens of formal partnerships in the motorsport industry to help create the most authentic racing simulation in the world including with NASCAR, IndyCar, GRAND-AM, International Speedway Corporation, Speedway Motorsports, McLaren Electronics, Williams F1, Volkswagen, Ford, the Skip Barber Racing School and GM. 

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