The multiplayer online battle arena playing field continues to grow.
Skara is inhabited by five races, all with their peculiar histories, customs, and culture. These factors weigh into how those races fight—some being quick and agile, others being slow and powerful. Players will choose a race not only for their abilities, but because they identify with their character.
To this end, the creators of Skara have opted to give the players and Kickstarter backers as much control as possible, from the weapons they use to the clothing they wear. Plans for naming and designing cities, characters and arenas are even open.
As a live action game, Skara will have a social aspect to it. The best fighters will be tracked on leader tables and can collect honour points for outstanding achievements such as fighting more than one at a time or conquering a fortified position. The honour points will act as a kind of currency to unlock game features, such as better weapons. Dying will bring with it penalties, but players can quickly respawn and resume battle.
From its inception to its format, Skara has put a high premium on being compelling. It seeks to involve its players more than the average game, and for that reason it has opted for crowdsourced funding. That way it can be less pre-defined and formulaic, and instead grow and change with its users as they participate in it.
“We want to create an artistic and legendary reality that captures the imagination,” said Pablo, whose sketch book is Skara’s birthplace, “not just a new game idea that makes money.”