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Random House Blends Gaming With Reading In Black Crown

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published June 2, 2013 12:33 PM

Random House UK has launched stage one of the Black Crown Project, an infectious new kind of narrative gaming experience.

“Black Crown represents Random House’s ambition to push the boundaries in online storytelling, experiment with new business models and launch a debut author in a groundbreaking way,” says Dan Franklin, Digital Publisher, Random House Group. “Rob Sherman is a superb writer and a rare talent, and I’m delighted to be publishing him in this way.”

Black Crown is powered by Failbetter Games’ Storynexus platform, with bespoke functionality created for the Black Crown project. Additional Miasma features developed by Popleaf.

The entire project will be free-to-play, with opportunities for eager users to make micropayments to unlock story strands, expedite the narrative, and acquire items and status within the world.

For further reading, download the Institute’s latest documents, Mour Mour Mour and Lincoln’s Bedshoot from all good ebook retailers.

Robert Sherman was born in Oxford sometime in the late twentieth century, and was brought to London in a car, he imagines. He attended Exeter University and completed a Masters in Creative Writing. He has since worked reading manuscripts, writing plays, poetry, music, screenplays and imaginary videogames (until now).

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