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Random House Blends Gaming With Reading In Black Crown

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published June 2, 2013 12:33 PM

Random House UK has launched stage one of the Black Crown Project, an infectious new kind of narrative gaming experience.

Available now at www.blackcrownproject.com, Black Crown marks Random House’s first move into gaming as it seeks ways to broaden the platforms it publishes on. Written by debut author Rob Sherman, players of Black Crown join the shady Widsith Institute as clerks, whose work is managed through the application of bespoke diseases, to facilitate the task of categorizing and analyzing the Institute's archive of diaries and journals, belonging to the world's greatest explorers, those who travel beyond the edge of the world.

Over the course of the story, users will begin to learn about the mysterious figure of the Miasma Eremite, who journeyed to the town of Loss, through the exploration of numerous bizarre objects and documents brought back to the Institute from its singular civilization.

Prepare for a weird and wildly imaginative experience, as you don the Dutch Frame, meet the mysterious clerk Wayle, confront the terrifying Shushbaby, descend to the Marvel Ouse and begin to uncover the nefarious Black Crown project.

The narrative will be an organic process, updated and added to in several stages after stage one’s month-long running time.

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  • robert sherman
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