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GDC 2013: Annual Conference Breaks Attendance Record With 23,000 Developers In San Francisco

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published April 1, 2013 5:57 AM

More game developers flocked to San Francisco this year for GDC than ever before.

GDC 2013 hosted the 15th annual Independent Games Festival (IGF) and the 13th annual Game Developers Choice Awards (GDCAs) on the evening of March 27. Cart Life creator Richard Hofmeier won the Seumas McNally Grand Prize award at the IGF and its associated $30,000 grand prize, as well as the award for Narrative and the Nuovo Award for Innovation. At the Game Developers Choice Awards, thatgamecompany's emotionally-charged Journey won six of the evening's eleven main awards, including Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and the coveted Game of the Year Award.

The GDC Expo floor was packed with more than 350 exhibitors, the Independent Games Festival (IGF) Pavilion, a bustling Career Pavilion and Business Center area and the GDC Play showcase.

The UBM Tech Game Network's GDC Vault website (www.gdcvault.com) will offer access to select GDC 2013 material within the next few weeks, including speaker slides, synchronized video and presentations for select sponsor lectures and sponsor-supported videos, as well as a broad range of conference videos. GDC All-Access Pass holders and individual Vault subscribers will get access to hundreds of video sessions from this and previous GDC shows.

“With the game development industry evolving at a faster clip than ever before, we find both the profile of the developer and the types of games represented at GDC also growing to include new and different people and interests,” said Meggan Scavio, general manager of the Game Developers Conference.  "The response we’ve gotten to this year’s event makes us feel confident that the changes we’ve made, such as the introduction of the Advocacy Track and the Free to Play Game Design and Business Summit, have helped evolved the conference to be even more inclusive. We are thrilled to continue to be a place where members of the profession can connect, discuss and showcase, and look forward to continuing the tradition in upcoming events.”

More information on Game Developers Conference 2014, as well as the other GDC events throughout 2013 – including GDC Europe, GDC China and the new, co-located GDC Next and App Developers Conference (ADC) – will be available at www.gdconf.com.

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