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Naughty Dog Game Designer Ricky Cambier Previews Sony The Last Of Us

 
Charles Barker
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Charles Barker is a lover of all things digital. Working in the Industry for over 5 years he brings his passion for videogames, technology & entertainment to GamerHub.TV. As a technophile his interests are in motion gaming and how this technology can change the face of videogames. A big movie buff, he has an appreciation for anime, foreign & independent films. He also contributes as a viral marketer and video editor to this awesome site.

Follow him on twitter @Magnagamer222

 Published February 4, 2013 11:29 AM

At a Los Angeles press event, Sony unlocked new details for Naughty Dog's The Last of Us. Game designer Ricky Cambier details the new action adventure game in this exclusive interview.

Game designer Ricky Cambier previews combat against the infected and the story behind the fall of Humanity in The Last of Us. This preview takes place in Boston in a quarantine zone which is one of the locations this adventure in a trek across the US. Using performance capture Naughty Dogs engages gamers using real people to complement a compelling story with life like movements. Gamers have the ability to craft items and make choices that will affect the outcome of their experience. Incorporating elements like their flashlight interaction The Last of Us pushes the capabilities of the PS3. The intricate AI also ads new elements to the gameplay by learning from gamers movements and reacting appropriately to threats. The Last of Us offers a fresh perspective to survival horror genre by positioning gamers to make tough decisions to survive. 

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