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God Of War Ascension Takes Gamers To New Heights

 
Charles Barker
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Charles Barker is a lover of all things digital. Working in the Industry for over 5 years he brings his passion for videogames, technology & entertainment to GamerHub.TV. As a technophile his interests are in motion gaming and how this technology can change the face of videogames. A big movie buff, he has an appreciation for anime, foreign & independent films. He also contributes as a viral marketer and video editor to this awesome site.

Follow him on twitter @Magnagamer222

 Published February 4, 2013 11:25 AM

Catrina Dennis talks to Jason McDonald Lead Combat Designer of God of War Ascension.

Jason fills us in on thenew mechanics behind the combat system in the game. Ascension takes place after Kratos murders his family and focuses on Kratos his path to darkness and the rage and despair of him loosing his family. Gamers will find diffferent ways to expunge their foes, using enemies against each other, using weapons from other enemies and a new rage system that allows Kratos to unleash his fury on any one in his path. Jason also shares some new aspects in Ascension like God allegiances and different weapons and allegiances.

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