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CES 2013: NVIDIA GRID Technology Powers Cloud Gaming

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

 Published January 7, 2013 9:00 AM

New technology will bring PC games to Smart TVs and other devices like NVIDIA Project SHIELD portable gaming system.

At CES 2013, NVIDIA announced that six leading international cloud-gaming companies plan to use the NVIDIA GRID Cloud Gaming Platform to deliver gaming services to global broadband companies, NVIDIA announced today. The NVIDIA GRID Platform enables the smooth, seamless interactive experience of a high-performance gaming PC anywhere, on any screen -- including smart TVs, PCs, tablets and smartphones.

NVIDIA GRID is a server designed to concurrently serve up to 36 times more HD-quality game streams than first-generation cloud-gaming systems, while reducing lag. It is fully integrated with a high density of NVIDIA GPUs, specialized graphics-application streaming software and NVIDIA VGX Hypervisor technology, which allows multiple users to share a GPU.

Initial partners on the NVIDIA GRID Platform include Agawi (United States); Cloud Union (China); Cyber Cloud Technologies (China); G-cluster Global (Japan); Playcast Media Systems (Israel); and Ubitus (Taiwan).

"By using the NVIDIA GRID Platform, our partners will allow gamers to play anywhere, anytime, without being tethered to a box," said Phil Eisler, general manager of cloud gaming at NVIDIA. "The world's most exciting games can now be played as easily as you can stream a movie, right onto your TV or mobile device. No more discs to shuffle or files to download and install. Just click and play."

Consumers already enjoy the benefits of cloud computing to store email and photos and to stream music and movies. The NVIDIA GRID Platform builds on this capability by moving high-end gaming to the cloud, eliminating the need for consumers to manage game discs or fit game consoles next to flat-screen TVs.

  • PC
  • CES 2013
  • tech

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