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Hideo Kojima Inducted Into AIAS Hall Of Fame At 19th DICE Awards

Steve Tyminski
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Steve Tyminski lives in the great state of New Jersey and is a huge sports fan, especially the Devils/Mets/Jets. He went to college for Criminal Justice and History and has journalism experience. Been a Nintendo Guy for a long as he can remember and grew up with the Mario Brothers. His sense of humor comes out in his writing. Twitter-Follow at https://twitter.com/TumsST

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 Published January 5, 2016 1:50 PM

Film Director, Screenwriter, Producer, and Novelist Guillermo del Toro Presents Award

The Academy of Interactive Arts and Sciences is thrilled to induct Hideo Kojima, world-renowned game creator and auteur, as the 21st member to its Hall of Fame. Kojima is recognized for the best-selling Metal Gear series, widely considered the father of the stealth game genre, and credited with innovating story-telling and cinematic presentation in video games at large. The Metal Gear Solid series has received numerous D.I.C.E. Awards nominations throughout the years.

The 2015 Hall of Fame Award will be presented to Kojima during the 19th D.I.C.E. Awards ceremony on Thursday, February 18, 2016, at the Mandalay Convention Center in Las Vegas by film director, screenwriter, producer and novelist Guillermo del Toro.

“Hideo Kojima’s career-defining works have shaped much of how the video game industry approaches cinematic storytelling and player engagement,” said Martin Rae, president, Academy of Interactive Arts and Sciences. “As one of the most well-loved and well-respected designers of our time, it is a great honor for the Academy to induct him into our Hall of Fame. Hideo is a game creator whose eyes have always looked towards the future, and we look forward to his thoughts on the D.I.C.E. Summit stage.”

Kojima began his career in videogames in 1986 as a designer and planner for Konami’s MSX home computer division. He set the trend for stealth action games with Metal Gear and pushed the boundaries of video game storytelling, cinematic cut scenes, and mature content with Snatcher. In 1990, Kojima was involved in Metal Gear 2: Solid Snake, which gave the player more abilities, such as crouching, crawling, distracting guards, and using radar – all further developing the stealth game genre. With the release of Metal Gear Solid for the PlayStation in 1998, Kojima became a video game living legend internationally. The game was the first in the series to port a cinematic feel through 3D graphics and voice acting.

Kojima went on to create several sequels that continue to amaze players today, including: Metal Gear Solid 2: Sons of Liberty; the 2004 remake for the Game Cube, Metal Gear Solid: The Twin Snakes; Metal Gear Solid 3: Snake Eater for the PlayStation 2; then Metal Gear Solid 4: Guns of the Patriots. He also served as producer for Metal Gear Solid: Rising, and as a writer, director and producer of Metal Gear Solid: Peace Walker. At the 2013 Game Developers Conference, Kojima announced that Metal Gear Solid V: The Phantom Pain would be his final Metal Gear work.

Among the numerous career accolades, in 2002 Kojima was chosen as one of Newsweek magazine’s ten most influential people in its special “Who’s Next” cover story, and received the “Lifetime Achievement Award” at the “Game Developers Choice Awards” in 2009. In April 2011, he became Vice President of Konami Digital Entertainment, and unveiled an innovative gaming technology, “transfarring,” which allowed gamers to transfer their gaming data from the PS3 to PSP and, therefore, letting gamers bring their game anywhere.

  • DICE Awards
  • Metal Gear Solid
  • Hideo Kojima
  • Guillermo del Toro
  • academy of interactive arts and sciences
  • Martin Rae
  • Metal Gear 2: Solid Snake
  • News

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