Disney Infinity: Marvel Super Heroes and Disney Fantasia: Music Evolved highlight what Disney showed at E3 this year.
Since I have been going to E3, I have made the Disney Interactive booth a must stop. This year the major buzz at the booth was Marvel Super Heroes being added to the Disney Infinity family. Now, players can play with the likes of Spider-Man, the Hulk, and Captain America. E3-goers were going to the booth in large groups to take a super-hero selfie pick with their favorite super hero/villain and to get one of the E3 exclusive figures for the game. I actually got the figure I wanted and that was Captain America but enough about me, lets get to the games.
Disney Infinity: Marvel Super Heroes adds new game play elements to the Infinity we all know and love. It brings New York City into the game since the Avengers and Spider-Man, two of the play sets available, takes place in the Big Apple. The storyline for the play sets, each different, were written by Marvel comic book writer Brian Michael Bendis. Players will have more than twenty Marvel characters to play with as well as actual Marvel vehicles and weapons. Some of the characters can interact with other play sets. I starter with Iron Man and quickly switched to Captain America and switching between characters is as seamless as it was in the first version. The controls are easy to use but it was a little tough to know where you need to go in the game. There was an on-screen count that shows how far you are from where you need to go but if you’re on a vehicle, you might miss that.
There will be new power discs for the game as well and they aren’t character specific. They will also add costumes that will pretty much range from anywhere in the Marvel time line. These will also add character team-ups like White Tiger, from the demo, into the fray as a “playable” character. There’s a change to the level-up/skill setting since the level cap has been raised to twenty. All the figures from the first Disney: Infinity can be used so you won’t have to buy new figures.
One of the main features of Disney: Infinity is being able to create your own play areas and have different characters interact with each other that don’t normally interact. Disney wants everyone to have fun with Toy Box Mode and want everyone to be able to put the same effort into each Toy Box. Since the Toy Box mode is easier to control this time, everyone should be able to make Toy Boxes that even Disney is proud of. That being said, Disney has taken the steps to make everyone who uses Toy Box Mode a pro. They’ve added tools that auto-build landscapes for you. They’ve added tools that auto-create buildings for you as well. If you want to play in Hero’s Duty, from Wreck-It-Ralph, you can. If you want to play in a desert like Aladdin, you can, it’s up to you.
Disney is going way back in what franchises are getting the Infinity treatment. DarkWing Duck vehicles and weapons are getting added to the game and would love to see more Saturday morning TV shows get the infinity treatment. People who haven’t bought Disney Infinity yet should start with the Starter pack. The Starter Pack comes with the game, Iron Man, Hulk, and Black Widow figures, the base that beams the figures into the game, 2 Toy Box game discs, Avengers play set piece, and 1 web code card. Fans of Disney and Super Heroes should give Infinity a look.
Also being shown at the Disney booth was Disney Fantasia: Music Evolved. This Xbox One/360 Kinect exclusive inspired by the film Fantasia, lets the player become the music player. You move your arms and hands to control/select different variations of songs, like Message in a Bottle by the Police the song I played. You pick what remixes you want as well as record/change the versions played mid-song. It is a real workout because you don’t realize how long some of these songs are until you start playing and you have half the song left.
The motion controls take a little getting used to because you think you know how fast the tempo of the song should be and then you find yourself missing points by moving your arms too slow. At the start I wasn’t putting my whole body into it but once I got the hang of it, I was really enjoying myself. Fantasia is looking like it’s going to be a fun game when it releases to the public October 21st for Xbox One and Xbox 360.